After a restful night, the party prepares to continue their exploration of The Crow and once more rearrange the glyphs on the ancient doors they discovered the night before. The ancient hall leads to another set of stairs which they descend, returning them to the first floor of the piling where they originally entered.
The hall opens into a room with a green, scum-covered pool extending to the opposite wall. Dorsavnil detects motion in the water and as he moves to investigate, two large transparent blobs emerge from the pool and slowly ooze forth.
The potential threat is quickly nullified as the slow moving creatures can’t last against the fast moving by the group.
Searching the area, the floors and walls are covered in guano and an opening is detected in the wall to the north, though the party does not investigate further, moving instead into a passageway to the east which opens into a small room with stone benches and a fountain.
Roused by the light and noise, hundreds of bats come swarming out of crevices in the walls moments after the group enters, surrounding them in a whirlwind of teeth and battering wings.
The heroes attempt to attack, and manage to knock a few bats out of the swarm, but the swarm continues unabated as the threat of an enemy they can’t simply attack disorients the party. Dorsavnil flees back into the prior room, diving into the pool as blood drips from dozens of bite wounds on his skin. Fijit follows suit as Roland and Eran attempt to swat at the maelstrom of vermin.
Desperate, Roland leans down and attempts to ignite the thick piles of guano on the floor and, with a spark from his flint and steel, a small explosion rocks the room, knocking him backward and dispersing the swarm in the process.
The party regroups and Fijit opts to explore a tiny crevice in the south wall that only she can squeeze through and the short passage open into a room littered with desiccated fish carcasses and a few larger bodies. The ground is a thick, sticky sheet of webbing and to the southwest, the room opens into a forty-foot diameter silo-like chamber with sloshing water. Next to the water, two large spiders feed on a freshly killed dolphin though they quickly turn their attention to the gnome when she tosses an explosive bomb in their midst before fleeing back through the tunnel.
The spiders pursue, unaware that the party awaits them in the chamber beyond where they are quickly cut down.
As the heroes head towards the last remaining corridor in this area, they hear the sneeze of a small creature. Turning the corner, the see a shadow disappearing at the bottom of a stairwell.
Rather then pursuing quickly, the party takes their time descending the stairs deeper into The Crow. At the bottom, they follow a several kinks in the passageway before it opens into a wide catacomb chamber with rows of burial niches cut into the stone walls. Half a dozen ten foot high mounds of dirt dominate the floor and milling about the chamber are six ants the size of ponys, their mandibles chittering as the collectively move to protect the room from the intruding party.
The melee is furious as the worker ants chitinous bodies, turn aside blow after blow from the party. From a passageway in the south end of the room, a group of squat humanoids with giant heads and puffy blue skin emerge forth, chattering loudly in an unfamiliar language and taking up position behind the ants.
Fijit tosses a bomb into the ranks of ants and the ensuing explosion also kills one of the squat blue creatures and the remainder quickly flee back to the tunnel from which they emerged.
Despite his superior armor, Eran is overrun by the ants and his dying body slumps to the ground with the rest of the party unable to reach him as each slain ant is quickly replaced by one of the others stepping forward to continue the assault.
With just two ants remaining, Fijit runs out of bombs as Roland succumbs to his wounds and goes down. Facing the spectre of meeting their maker in this cold catacomb, Dorsavnil reaches deep inside himself and surges forth, cleaving one of the remaining ands in half with his greatsword.
Without taking a moment to catch their breaths, they push forward to Eran’s battered body and pour a healing potion down his throat. With the Aasimar now conscious, the party quickly flees two floors higher into The Crow to once more seek shelter in the chamber of the former leader of the Tower Girls.