Following the directions given by Fenster the Blight, it doesn’t take long for the Pathfinders to come across the building the vile man described – a small hovel whose clapboard sides are dark with mildew and marred by scorch marks. In places fire has gutted portions of roofs moss covered tile shingles, but the building appears to be structurally intact. It stands near the wall of Seacleft, and several decades of minor rockfall has piled up along its southern face.
As the group scopes out the building’s perimeter, a door burst opens and two thugs charge forth to assault the group.
Entering the building, the party is greater by a chamber whose entire floor has collapsed into a pool of sewage-filled water five feet below. A wooden plank balanced between both doors makes a precarious bridge over the sludge put to a door on the opposite side.
While the larger party members attempt to carefully walk across the plank, Fijit downs a strange concoction from a large vial and her skin takes on a chameleon-like quality as she proceeds to climb up the wall like a spider, climbing up into the rafters and peering into the next room where she spots two goblins hiding behind several small crates.
Quickly whipping up a bomb from a combination of chemicals and reagents in her pouches, she tosses the makeshift explosive down at the goblins which lands with an explosive burst that sends one goblin tumbling into the sewage below, while his now-charred companion returns fire by tossing a bag of filth at the gnome.
Bursting into the fight, Roland opens fire on the remaining goblin with a kill shot, as two insect-like creatures make a beeline for Fijit, with one attaching itself and quickly beginning to drain blood.
The minor, albeit unexpected, secondary threat is quickly dispatched. Meanwhile in the first room, a comedy of errors finds several members of the party floundering in the waters below while two more goblins rush forth from some sewer pipes to attack, though their assault is short-lived.
Continuing through the complex finds several additional rooms with missing floors and exposed rafters.
In the hovel’s last room, a massive fireplace sits opposite the door, inside of which a strange serpentine creature attempts to hide. From the rafters above – several goblins, waiting for the party’s entry, toss makeshift weapons and a raven-haired woman wielding a cutlass and holding a green glowing shard, prepares to fortify their position with magic.
Dorsavil attempts to climb a ladder to the rafters above but his hands, covered in nervous sweat fail to grab ahold. Roland fires into the room at the snake-like creature while Eran and Fijit provide support.
Nearly half a minute into the battle, Dorsavnil manages to clamber up the ladder and, imbuing his sword with hellfire, cleaves a goblin in half as he moves towards the woman orchestrating their foes. Below, Eran feels himself overcome with a feeling of kinship for the woman as he falls victims to her magic.
As Roland and Fijit clear the rafters of goblins, Dorsavnil attempts to strike the sorceress with the flat of his blade in an attempt to subdue her, though the awkwardness of the attack causes him to miss and nearly tumble from the rafters as the woman counters the attack.
Not willing to miss his foe again Dorsavnil swings and lands a mighty blow, cleaving halfway through the woman’s ribcage and felling her in a single blow as she drops the shard and tumbles into the waters below, landing with a huge splash.
Seeing the shard dropped, the serpent dives into the water after it, but is dealt a killing blow by Eran Merripan as it attempts to acquire the item, fishing themselves and the body of the woman from the water, the heroes take a moment to catch their breaths and cursorily heal themselves.
With their mission half successful – Sheila had indicated a desire to speak to the woman known as Natalya Vancaskerin (but at least they had located her!) – the heroes prepared to return to Heidmarch Manor…