Magnimar, The City of Monuments

“Where Freedom Can Never Be Lost.” -Motto of the city of Magnimar



Population: 16,428
(81% human; 5% halfling; 4% dwarf; 4% elf; 3% gnome; 1% half-elf; 1% half-orc; 1% other)

Government: Autocracy
Alignment: Neutral
Leader: Lord-Mayor Haldmeer Grobaras

The city of Magnimar stands as one of the two major city-states of southern Varisia. Founded by Korvosan dissenters in 4608 AR, the City of Monuments now stands as a rival to Korvosa in an open war of coin and words.

Magnimar’s sprawling slate rooftops and marble avenues stretch from the foundations of the Irespan – a ruined stone bridge of impossible size – to beyond the western banks of the Yondabakari River. A sheer cliff, the Seacleft, cuts through the city’s heart, dividing Magnimar into its two major sections: the Summit, upon the cliff’s top, and the Shore, below.

More than 16,000 people make their homes in Magnimar, with the majority of that populace consisting of humans of Chelish decent – although an increasing number have Varisian blood. Shoanti are often thought of as little more than brutes, and aren’t often trusted. Magnimar also hosts a second transient population from far­ flung nations. Thousands of these merchants, emissaries, and adventurers have homes that they reside in while passing through but that otherwise remain empty.

Magnimar Districts

The city of Magnimar houses nearly two dozen smaller neighborhoods, many of whose boundaries shift over time. The nine major districts ofthe city, on the other hand, have well-recognized and stable borders. These districts are summarized below.

The Summit

ALABASTER DISTRICT: Home to many of Magnimar’s finest and richest aristocrats, the Alabaster District’s skyline is dominated by the towers of Fort Indros and the sprawl of the Serpent’s Run (the city’s largest arena for public events).

CAPITAL DISTRICT: The largest of Magnimar’s districts, the Capital District houses the majority of the city’s government buildings. This district offine stone structures also holds other notable sites, such as the Golemworks (a school and industrial workshop dedicated to the crafting of constructs) and the eclectic collection of beasts on display at the Lord-Mayor’s Menagerie.

NAOS: The majority of Varisia’s upper class dwell in this district, amid elegant stone townhouses or small villas. The tallest building in Magnimar, the Arvensoar, rises above this district, and the city’s largest temple, the cathedral of Abadar, can be found here as well.

The Shore

BEACON’S POINT: The waterfront reaches of Beacon’s Point house many of Magnimar’s industries, as well as housing the city’s naval yards. The further one travels inland from the shore, the further one delves into the tangle of slums in Beacon’s Point’s heart – a wretched region known as Rag’s End.

DOCKWAY: Magnimar’s merchants’ district also contains the largest free market in Varisia – the Bazaar of Sails, a sprawling set of buildings and streets ruled by the so­ called Princess of the Market, Sabriyya Kalmeralm.

KEYSTONE: The district known as Keystone is a relaxed and relatively quiet one-a mostly residential district that also houses the majority ofthe city’s larger temples (including churches to Desna, Calistria, Erastil, and Pharasma).

LOWCLEFT: This is Varisia’s entertainment district, a neighborhood that only fully comes to life after sunset. Here visitors can find distractions and diversion among numerous game halls, taverns, brothels, theaters, and similar means of relaxation.

ORDELLIA: Almost its own suburb rather than a fully integrated district, Ordellia is also known as the Foreign District. It is here that the majority of Magnimar’s non-human citizens live, along with many other visitors from other nations throughout the Inner Sea region.

The Shadow

UNDERBRIDGE: Nestled in the perpetual gloom under the Irespan, Underbridge is Magnimar’s most dangerous slum. this district is a haven for criminals, smugglers, and even a few monstrous predators.


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